Curriculum Vitae

Joey_Doherty


Experience

Epic Games Montreal, Quebec (February 2021 – Present)

Quality Assurance Specialist - Unreal Engine & Twinmotion
Involved with the interoperability and tools team at Epic games. Where My responsibilities is to aid in the development and updates of importing and exporting features in Unreal Engine and Twinmotion. This involves the use and knowledge of a multitude of 3D design software programs and file types.

Atelier d’Architecture InSitu Montreal, Quebec (February 2021 – Present)

Research Assistant
Responsibilities vary depending on the phase of projects. Assist in the production of diagrams and high fidelity visualizations as well as perform architectural task such as construction drawing and details at various scales, code verification and construction estimations. I also assist with  the integration of BIM and digital workflows in the office, including the development of the office’s BIM templates as well as parametric families. Other Software frequently used includes Rhinoceros3D, Grasshopper, 3DsMax, Zbrush, Unreal Engine, Twinmotion, Adobe Creative Cloud Collection, Substance Collection, Microsoft Excel, Autodesk Recap, Cloud Compare.

New Paradigms New Tools x HOK New York City,USA (Summer_2020)

Research Internship
Researching methods in using game engine AI bots in conjunction with integrating physics-based environmental simulations for the architectural analysis of occupancy behaviour and comfort in proposed office spaces.

Carleton Immersive Media Studio (CIMS) Ottawa, Ontario (May 2018 – February 2021)

Project Team Lead
Responsibilities included managing a multidisciplinary team of architects and designers and self-managed research projects within the division of digital storytelling. Projects included designed architectural applications and interactive videos for institutions including Global Affairs Canada and the National Capital Commission of Canada. This involved researching and writing on techniques in integrative and interoperable processes  with programs such as Rhinoceros 3D, Revit, Dynamo, 3ds Max, AutoCAD, SketchUp, Zbrush, Unity 3D, Unreal Engine, Unity, Grasshopper, Adobe Photoshop, PhotoScan, Metascan, CloudCompare, Global Mapper, Microsoft Excel, Autodesk Recap.

New Paradigms New Tools x Universitat Politècnica de València Valencia,Spain (Summer_2019)

Research Internship
Researched methods in semi-automatic generative building information modelling using visual scripting to bring point cloud data from terrestrial laser scanners of heritage buildings to accurate building information models. Responsibilities included management, documentation, and registration of point cloud data, building grasshopper scripts, giving seminars on visual programming.

Carleton University, Azrieli School of Architecture & Urbanism Ottawa, Ontario (2017_2020)

Teaching Assistant
Digital Theory and Practice (Arcn 2105): Responsibilities included a research project within the division of digital story telling researching techniques and integrative processes with programs like Rhinoceros3D, Revit, Dynamo, 3DsMax, Zbrush, Unity3D, Unreal Engine, Grasshopper, Adobe Photoshop, Microsoft Excel, Autodesk Recap.

Digital Fabrication Lab Assistant
Responsibilities included working with digital tools like laser cutters, 3D-Printers, Substrate (UV) Printers, Green Screens, Photography Lighting.

Techo-Bloc St-Hubert, Quebec (2015_2017)

Landscape Architect
Responsibilities included the design, estimation, and construction management of Techo-Bloc’s outdoor and indoor promotional displays as well as being head of Techo-Bloc’s charitable ventures with Habitat for Humanity and other non-profit organizations.

Ludvik Architects Toronto, Ontario (Summer_2014)

Assistant Project Manager / Site Supervisor / Drafter
Responsibilities included the design, estimation, and construction management of Techo-Bloc’s outdoor and indoor promotional displays as well as being head of Techo-Bloc’s charitable ventures with Habitat for Humanity and other non-profit organizations.

Phillip Hazan Design Westmount, Quebec — Summer 2012 & 2013

Architectural CAD Drafter
Helped with the completion of highly detailed and precise construction drawings, Millwork details and presentation drawings in addition to wards a responsibility of acquiring on-site measurements to produce existing drawings. Gaining further knowledge of both the Quebec construction code and working with city bylaws and construction regulations.

Education


Master of Architecture (Spring 2020)
Azrieli School of Architecture and Urbanism – Carleton University
Ottawa, Ontario
Honors BA in Architectural design w.distinction (Spring 2016)
Daniels Faculty of Architecture, Landscape, and Design – University of Toronto
Toronto, Ontario

Double Minor in Urban Studies and Physical and Environmental Geography

DEC in Architectural Technology (Spring 2012)
CEGEP Vanier College, Montreal, Quebec

Skills


  • Working with game engines such as Unreal Engine and Unity
  • Environmental Simulation using Grasshopper3D
  • World and scene Development with BIM to Game Engine workflows
  • Professional experience with AutoCad software — 10 years
  • Experience with Autodesk Revit and & Dynamo — 1 year
  • Experience with 3D rendering Software such as Rhinoceros3D, Grasshopper 3D, SketchUp, VRay, Podium Rendering Tools, 3DsMax, ZBrush — 12 years 
  • Experience with Adobe CC Software such as — Photoshop, InDesign, and Illustrator — 2010-2018
  • Advance Knowledge of Microsoft Office software such as MS Project, Microsoft Word, PowerPoint, Excel, and Outlook — 2004-2018

Publications // Mentions


2021

TEDx Talk: Architecture and Ecology

Link to website

2020

Canadian Academy | Gémeaux Awards Winner – Best Interactive Film: All Categories

Link to website

2019

Technology | Architecture + Design Magazine: Issue 6

Defining Geometry Levels for Optimizing BIM for VR: Insights from Traditional Architectural Media 

International Society for Photogrammetry and Remote Sensing

New Realities for Canada’s Parliament – A Workflow for Preparing Heritage BIM For Game Engines and Virtual Reality

Parliament of Canada

Parliament: The Virtual Experience

2016

EVOLO Magazine – VModern International Design Competition

Honorable Mention for ‘The Concrete Pod’

Scholarships // Grants


New Paradigm New Tools 2020
This scholarship is awarded to individuals expressing an interest in studying digital opportunities in architectural conservation and Heritage documentation. The scholarship allows the individual to study and research abroad with specialists in those particular fields of interest.
New Paradigm New Tools 2019
This scholarship is awarded to individuals expressing an interest in studying digital opportunities in architectural conservation and Heritage documentation. The scholarship allows the individual to study and research abroad with specialists in those particular fields of interest.
John Pitre Scholarship 2012
  This scholarship is awarded to a graduating student at the end of the Winter Semester, who places in the top 10 academically, who has demonstrated the most academic improvement throughout the last two years of programmed courses.

Volunteer Service


Habitat for Humanity Global Village - Assumption,Paraguay
Participated in the construction of a residence for family in need.