Parliament: The VR Experience

My involvement with Parliament: The Virtual Reality Experience was through my research work with CIMS at Carleton University. Where is was tasked in researching, developing and managing a team workflow involving multiple digital programs in order to successful export existing BIM (Revit) information of the Parliament of Canada into a game engine (Unity) for digital visualization use within a VR headset. Giving the use the ability to walk within the parliament space as a post processed narrated story was overlayed in the space. 

Related Published Peer-reviewed Papers

Technology | Architecture + Design Magazine: Issue 6

Defining Geometry Levels for Optimizing BIM for VR: Insights from Traditional Architectural Media 

International Society for Photogrammetry and Remote Sensing

New Realities for Canada’s Parliament – A Workflow for Preparing Heritage BIM For Game Engines and Virtual Reality